Tom Allen

If at first you don't succeed, edit out your failures.


UNIT 3: Introduction to professional practice in creative media production

Employment in sfx industry

Part A:

  • Concept artist:
  • Compositor:

Roles and responsibilities

Constructing the final image by combining layers of previously – created material, including rendered computer animation, special effects, graphics, 2D animation, lave action and static background plates.

  • Layout Artist (3D computer animation):

Roles and responsibilities

Breaking down 2d storyboards into 3d shots. Staging every shot and plotting the action that will take place within each scene. Ensuring that everything is going to be animated is set up properly.

Qualifications and experience required

A Degree in an art-related subjec (e.g illustrarion, fine art, sculpture, computer animation, graphic design.)

Changing employment opportunities

Multi skilled, people who work in media need to be multi skilled. before modern tech someone would only have one job, now people have to work on other things such as a journalist now have to work on layout. some jobs are disappearing and others are appearing(3d animation) Continuing professional development(CPD) video on mobile devices. I.T. skills + creativity = work and profit. no more specialists. everyone does everything. Computer games industry

Pros and conns of working freelance

lots of people in media work freelance, few have preeminent employment contracts. Social media for company, showreel (portfolio) for promotion. (Find freelance work website) Can choose work. not always gonna have a job. client. have to do what your client wants you to do. has to do own accounting

Working Practices

There are different types of contracts, Permanent – full time (37Hrs a week usually), Temporary contract (months at a time), Part time. Work time depends on film and your role. digital artists have more shifts. Concept artists would work in shifts as their designs would
Part B – Personal Career plan

Concept artist/Layout artist (maybe get into game dev)

skill gap – What skills don’t i have to do that (what qualifications)

Action plan – Step 1 – get this qualification. Apprenticeships


In camera effects production

In the first video me and my class mates we tried to make sunglasses appear in the hands

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We tried to use a cut to try to make it seem that the glasses appeared in the hands.


1. Finished product:

  • Aesthetic qualities: Our video is very choppy and not very well edited. This is because we accidentally moved the actor’s hands down which meant we couldn’t make the shot stay in line.
  • Content: Our video’s content was that the actor wanted some sunglasses that he saw on his phone so he hit the side of the phone in order to get the glasses on off the phone.
  • Style: Our piece didn’t really have a style of our own as we took hey inspiration from Zach King (
  • My team contribution: I acted as the camera man and also the editor, I found the camera heavier than I expected so I dipped it occasionally as it became uncomfortable.

2. Production process:

  • Technical competences: As it was my first time on Premiere Pro my first job was to try to get a grip on the technology.
  • Time management: We didn’t run over our time and we filmed the shot and quickly got on to editing.
  • Creative abilities: We tried to show as much creative ability in our piece but with limited options we had to use a single pair of sunglasses.

Blog Post 4 – Post Production Editing & Prototype

This is my design walk-through for my player walk-through.


This is the first edit that I did which was just to key out the green screen.


The next step that I did was to add a background to the piece.


After that I put an effect onto the background to make it more interesting.


I then added our “player’s” name so that the viewer would be able to see who the “player” is called.


I then added the player’s number to add more information to the video.


Then I added the players position so if people didn’t know the name of the player but knew the position they could figure out who the player is.


I then exported the video using Abobe Media Encoder and I had to change the video to 640px by 384px because SUFC have old screens.

These steps have allowed me to make a player walk-through.

This is the template that I designed on Adobe After Effects as a proof of concept for the Sheffield Untied Football Club Project.

Blog Post 3 – Green screen & Lighting demo



This is the optimum lighting arrangement as it fully lights up the character. The Key light is used to provide the supposed natural lighting in a scene. The fill light is used to take away the harsh shadows left by the key light. The back light is used to separate the character from the background and acts as the reflected lights in a scene.


This is our test setup for our lighting and green screen. I suspect that we will have to use lighting when we film S.U.F.C. as the lighting probably won’t be great. This image also shows most of the setup for the green screen, but it doesn’t show the green screen we put on the floor

Blog Post 1 – Pre-planning


This is my idea for how we will set up our green screen and lighting. I believe that this will be a beneficial as it has green screens for us to use as it puts the right amount of light on the player, has a green screen behind him to put in the background and a green screen on the floor for if we need to take the floor out of the footballer.

Blog Post 6 – Analysis



This is the first version I produced and it features the a sped up time lapse of the Bramall Lane and a sped up spinning logo of S.U.F.C. I used the spinning logo behind the player to highlight the player. The Text that comes in to the side is, in my opinion good, however the red in the text is not the red that S.U.F.C uses, so if I was to do the project again I would need to use their red to make the project consistent. The footage was quite short as there was not a lot of usable footage to make use of. If i was to do this again I would probably loop the end of the footage (where the player is standing still) in order to make the footage more around the 5 second mark.


This is the second version that i produced and it features a much slower time lapse of Bramall Lance and the log spinning twice in the top left hand corner. I moved the logo to the side to see if it stole attention from the main subject, however it seems to make the project look betters as it spreads attention across the whole screen rather than keeping it in one location. The text that come in from the left is much darker than the last iteration but is still not the colour that S.U.F.C uses.

Self evaluation




The BBFC is the British Board of Film Classification, they handle the classification of films in order to “Protect the public, and especially children, from content which might raise harm risk”


The difference between a PG rating and a 15 rating is the amount of swearing, if there is discriminatory language and/ or behaviour or drug taking.

The Criminal Law: The Criminal Law is a law where the BBFC cannot pass any material likely to infringe the criminal law. This is heavily influenced by the Obscene Publications acts of 1959 and 1964, The Cinematograph Films (Animals) Act 1937, The Animal Welfare Act 2006 and The Protection of Children Act 1978.

The Video Recordings Act: Video works (including films, TV programmes and video games) which are supplied on a disc, tape or any other device capable of storing data electronically must be classified by the BBFC unless they fall within the definition of an exempted work.

When considering whether to award a classification certificate to a work, or whether to classify a work at a particular category, the BBFC is required by the Act to have special regard (among the other relevant factors) to the likelihood of works being viewed in the home, and to any harm that may be caused to potential viewers or, through their behaviour, to society by the manner in which the work deals with:

  • criminal behaviour
  • illegal drugs
  • violent behaviour or incidents
  • horrific behaviour or incidents
  • human sexual activity.

In considering these issues the BBFC has in mind the possible effect not only on children but also on other vulnerable people.

Race Relations Act: The Race Relations Act 1976, which was changed to the Race Relations (Amendment) Act 2000, places a legal obligation on public authorities to have due regard to the need to eliminate unlawful discrimination and to promote equality of opportunity and good relations between persons of different racial groups.

In 2004, Examiners discussed whether the Act was relevant during their deliberations after seeing the film, The Passion of the Christ, which some commentators accused of being anti-Semitic. The BBFC’s conclusion was that it was neither anti-Semitic nor indeed blasphemous.

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My evaluation

Self evaluation

I was asked to produce a short film with the title, “The Meeting” my group settled on the idea of making a short crime film. It would be in the style of an action movie. We chose to do this as we believed it would be interesting to make and watch as no-one else in the class was doing anything similar.

My main job was audio recording, I recorded the speech, which I believe went well as, even though I had a few setbacks, I got managed to record and upload the recordings. The setbacks I were that I lost a scene’s audio however we decided that the scene wasn’t very good and didn’t fit in so we cut it from the final product. I also was partly in charge of prop research in which I decided that we needed prop guns and latex gloves as they would help sell the film as being more authentic.

I believe that I did well in coming up with an idea and recording the audio as the audio is timed to the music. It also fits the piece which set the tone for the more serious part of the product.

I was in charge of prop planning, research, script and was meant to be an actor, but I was too nervous. I believe that I could of done a lot more for my group as I felt as my role wasn’t important as a sound guy because I lost the audio. I did get quite a bit of good audio though.

I had to think of which props to use such as the guns, which were supplied by Tom Scott. I decided that we would only need guns, gloves as they we weren’t doing anything to active.

I recorded the audio using a marantz kit and a boom mic. The boom mic was lighter than I imagined and I found the marantz easy to use. We used shots like close ups and wide shots to show the characters in different ways. For instance, the first shot is a panning, close up with then changes to a tracked medium shot.

Peer evaluation

(Bex) Tom Allen: Tom Allen was in charge of Prop Planning, Research, Script, Actor.

I think Tom was successful with his research as he is interested in most of the props people use in films and games, with this being his interest he was able to give Tom Scott a list of research he achieved so Tom Scott was able to get the props we needed. Tom also came up with the whole idea of the heist ‘crime’ situation, which made the team blow up with creativity and ideas. Tom was suppose to act in the production however, Tom did the characters voice over before the audio got lost on the computer (this made him have to record Tom Scott instead).Tom received a few issues with the audio as it got lost on his computer twice, however Tom was able to recover this issue well by re-recording the audio and sounds effects and protected them by saving them to his USB. Tom and the rest of the group was in charge of the script, this was very successful as we were all able to create a creative and powerful script. Tom also operated the productions audio and not just the foley sound effects, through boom which came out successful and all the audio was usable (we barely had to re-record any of the scripts sound). Tom’s input to the group was good however I feel we should have given him another role to do as he didn’t feel he’d be as effective as an actor, Overall, I look forward to working with him again and feel that he has been a good member to the production team.

(Beth) Tom A was our sound recorder, and when he originally recorded the sound he forgot to upload it onto the Mac so we had to rerecord it in a sound booth and it didn’t sound as good as the original. He did work hard however, and had some good ideas. He was also in charge of Prop researching and planning, and although he did some research he was not particularly helpful, and the rest of the team had to step in a provide prop ideas and bring them into college for use.His creativity was brilliant when it came to deciding on the original plot.

(Tom Scott) Tom A: Tom was a somewhat productive member of the team and one of the main driving forces behind the ideas process, the heist idea was originally his idea and was the basis for our films plot. Toms role mainly consisted of being the boom pole operator and sound man overall. He put a lot of effort into his job and was also a great help in setting up the scenes, he also played a role in the film although it was a minor role it was still much appreciated and helped in moving along the production process. He remained professional throughout the process and was a good sound recording operator, he always remained consistent in his work and was a great asset to the team. His suggestions in all parts of the production process were imaginative and were always taken on board. There were times where he didn’t feel as though he wasn’t capable of doing a job or unmotivated such as doing the voiceover for the phone guy but I never doubted his capability nor his passion for the project. Overall he was a great team member and I would love to work with him again in future projects because of his passion for film and professionalism.



The Meeting


We decided on the idea of a crime theme for our meeting video. We chose this as it doesn’t require too many props and isn’t too complicated to do.

Overall Plot

The four main characters are a team of criminals that are sent to break into a building for their boss. In order to get to the room they have been asked to get into they have to get past security  and the employess of the building. A shootout occurs. Once the team enter the room they find that it is completely empty apart from a table in the centre of the room, that has a phone secured under it. The group’s boss then contacts them from the phone and tells them that there is a rat, however it is actually a ploy to make them kill themselves.


Our first idea was to use an office building however we realised that that would be unreasonable as we would be asking to film in a location for free, something that a lot of companies wouldn’t agree to, so we’re using sections of the College as they are easily assessable to use and the equipment is easier to move around.


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The above shown are the planning documents for The Meeting. They were useful as they allowed us to keep focussed on what we needed to do. I think that the storyboards are the most useful because they show the general show sizes that we intend to make. I believe that the least helpful sheet was the health and safety because it doesn’t seem like it would have a meaningful impact on our piece, however I do understand why it is necessary.


Tom S brought in the gun props which were airsoft guns painted black. They were the only props we really needed as we wrote the script with a very limited number of maximum props.

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