Tom Allen

If at first you don't succeed, edit out your failures.

Unit 11 – post 2 – 11:1.1, 11:1.2



State the subject of your fact file. What is it about? (TV? Film? Special effects? )

Background – has the traditional role has it changed?

I intend to write this document on the career of being a video editor. The job has changed quite drastically over the last decade as technology improved. It is easier to learn how to edit nowadays as the software is more readily available however this has made the career much more competitive. In the beginning of film industry editors cut apart reels of film and glued them together while nowadays people edit completely digitally.

Two examples of major companies within this industry with some background to the companies


Paramount Pictures: Holywood-based, founded on May 8th 1912 (as Famous Players Film Company), Founders: W.W. Hodkinson, Adolph Zukor, Jesse L. Lasky, Top 5 highest reviewed films; The Godfather, Forrest Gump, Interstellar, Saving Private Ryan, Raiders of the lost Ark.

Universal Pictures: , founded on April 30th 1912 (as Universal Film Manufacturing Company), Founders: Carl Laemmle, Pat Powers, David Horsley, William Swanson, Mark Dintenfass, Charles Baumann, Robert H. Cochrane, Adam Kessel, Jules Brulatour, Top 5 highest reviewed films; Schindler’s List, Back to the Future, A Beautiful Mind, Jurassic Park, The Bourne Ultimatum.

Description of the role

Job description & skills required

Working pattern

Qualifications / training required

As a video editor I would be required to assemble the footage and audio from my employers and chop it together into a final product,


·             Experience with video editing software

·             IT skills

·             Patience and concentration

·             Ability to work under pressure and meet tight deadlines

Job ad

Example of a job advertisement for

Your chosen job.

While I wrote my fact file on being a video editor, through searching for jobs in the industry I have decided on becoming a concept artist instead.


Skills audit

Which skills do you have for this job?

Which skills do you need for this job?

Skills I have –

·             Vivid imagination

·             Sketching skills

·             Able to stick to a brief


Skills I need to learn –

·             3D modelling

·             Drawing in Photoshop or other


My Personal action Plan


Career choice (s)


My target grade for the UAL course


My course choices


Work experience

I intend to get a job within either the videogame or film industry. I hope to work as either a concept artist within the game industry or an editor within the film industry.


My target grade for this UAL course is at least merit as I feel a pass wouldn’t get me very far with the competitive markets of now. To secure this grade I will focus on completing all work to the best of my ability and on time.


For work experience it gets rather uncertain however I will attempt to get a work experience within a film or game studio as an intern with which I will look into improving my art style and design.



Unit 13 – Research

Below is a PDF showing my process of creating my primary character for my chosen project, the music video.


My main character is intended to be the protagonist of the piece and is designed to fit into the source material (Riot Games’ Project series of skins for their game League of Legends)


Below is the PDF regarding my secondary and tertiary characters as well as the animation styles of my production

Research folder


Unit 13 – Contexts & Critical perspectives

Why should my film be made / Why do I want to make my film?

Social issues: I do not intend to have my piece have an overarching social message as I believe that can warp an artist’s ideas and vision. If there was a message to be insinuated from my piece it could be interpreted as a message of

Artistic intent: I believe that this is the main reason I want to make my film, as I want to show off my skills while making something for a song that I enjoy. The song also interests me as it seems to blend traditional and contemporary sounds to create its melody and backing track and as such I hope to use traditional and contemporary animation styles to make the video.

Exploring a certain genre: The film that I intend to produce while doesn’t have a genre such as horror or mystery, will be exploring the genre of music videos in a sci-fi setting, I believe this will be interesting to work on and to watch as while the song I’m using doesn’t have lyrics to work off I believe that I’ll be able to make a worthwhile product out of it.

Mock Interview – Post 3

This post will be discussing the feedback from my mock interview for the position of a concept artist.

The first bit of feedback that I received was to bring a pen and a pad of lined paper to take notes. This is so I can write down any important info such as phone numbers, emails or websites. The notepad also also looks more professional.

The second piece of feedback was to edit the layout of my C.V. putting the majority of information on the first page to improve its readability. This would improve it by allowing readers to easily see the most recent and most important work that I have done.

A positive thing that my interviewer said was that I had brought physical copies of my portfolio which they said was important because, “You’ll never know what they have and don’t have in the room…”

Another positive thing my interviewer said was that I spoke with conviction and confidence. This is important for if I tried to explain something to a potential employer without my full attention I would come across as if I didn’t care about what I was applying for.

Unit 9 Idea development

Below is a PDF showing my process of creating my character for my chosen project, the music video.


Unit 9 – Blog Post 1 – Initial ideas


Unit 9 Proof of concept & evaluation

This is the proof of concept for my project.


Evaluation of product – 

In this evaluation I shall be discussing my proof of concept for the song “Project Yi.”

During the project I believe I could have done more research into what makes other music videos work as I feel like my research is rather lacking. I also believe that I need to work on my time management skills as I ran overtime which would be a problem in a working environment.

I do not believe I made a good proof of concept. This is because I did not put in the things that I wish I could of, and as such my work has suffered for it. I intended to put a slight bit of narrative in my PoC. I also discovered that I will have to increase the number of times that I draw the comic portion of the animation as the a page that I intended to use was unfinished by the time the edit came around.

The ways I could improve the PoC would be to hand animate the bubbles so they don’t look so slowed down, this would improve the piece as it would make it more coherent with the rest of the piece. I could also have the transitions be a little more smoother by hand drawing the city-scape slowly build up.

In conclusion I will allocate more time to the drawing the pages and also draw the backgrounds and effects to make the product more coherent and keep its sense of style.

Evaluation of self – 

During this project I have learnt the problems of hand drawing an animation as well as learning that my time management and research skills need to be improved.

Learning the difficulties of hand drawing an animation such as the fact that a lot of time is required to go into a pages creation will be helpful to me as it has informed me of the pressure that I have to put on myself in order to reach the deadline for the full product. Additionally I believe that I learnt my research skills need work as one of the reasons I didn’t get my project finished was because I hadn’t researched a suitable animation process before I started drawing which obviously led to some discrepancies.

In conclusion I will work on improving my time management and research skills for my future endeavors. I believe these failures are an adequate teacher for me to improve my content and work ethic.



Unit 11 – Post 1 – 11:1.1, 11:1.2

U11 Ass1 Task 1    The TV, Film and Special Effects Industry – General

Technology used by Professionals in TV and Film Equipment and software – give examples

Professionals within the TV and Film industry use a variety of editing software including Adobe Premiere Pro, Adobe After Effects & Sony Vegas. These programs allow editors to cut apart audio and video to create the product.
They also use equipment such as cameras and Marantz kits to record the footage they edit, other equipment also includes lights, green screens and sets. These allow the professionals to create environments that would be costly to make otherwise.

Laws and ethics relating to the TV and Film industry


Look at an example of what kind of contend determines the age rating.

BBFC – The BBFC is the British Board of Film Classification that deals with what age group a film would fall under. Things that the BBFC look at when deciding a films ratings are; Discrimination, Drugs, Imitable behaviour, Language, Nudity, Sex, Threat, Violence. These things are judged on their message and context, for instance in relation to drug use, a U rated film can have, “References to illegal drugs or drug misuse must be infrequent and innocuous, or have a clear educational purpose or anti-drug message suitable for young children.” While a 15 rated film can have, “Drug taking may be shown but the work as a whole must not promote or encourage drug misuse (for example, through instructional detail). The misuse of easily accessible and highly dangerous substances (for example, aerosols or solvents) is unlikely to be acceptable.” This difference is what defines what films are rated in order to protect younger viewers.

Watershed – 9pm – The Watershed is point of time, determined by the local government, after witch programs with adult content are allowed to be broadcast. Adult content refers to themes such as, Graphic violence, horror, strong language, nudity, sexual intercourse, gambling and drug use, however there are more things that could get a show to be broadcasted after the Watershed.

General Skills required by TV and Film professionals Director – Excellent organisational and planning skills, the ability to make decisions quickly, leadership and motivational skills.
Producer – Creativity and vision, presentation and negotiation skills, leadership and management skills, planning and organisational skills, financial skills and the ability to work to a budget.
Sound engineer – Good hearing, good sense of pitch, timing and rhythm, a knowledge of electronics and acoustics, practical skills, patience, the ability to cope with long hours and tight deadlines.
Editor – Good sense of timing and visual awareness, a mixture of practical and creative skills, a high level of attention to detail, the ability to work under pressure and meet tight deadlines, patience and concentration, IT skills.
Set designer – Creativity and imagination, strong practical skills like drawing and 3d model making, excellent attention to detail, the ability to work under pressure and meet deadlines, research skills.
Scriptwriter – Excellent writing ability, creativity and imagination, storytelling skills and an understanding of dramatic structure, a willingness to accept criticism and rejection of your work, good presentation and networking skills, creativity.
Qualifications and experience requirements to become a professional in TV and film.




Director – Need experience of working in tv or film and an in-depth understanding of the production process, could start out with camera or lighting work and building up your experience over several years.
Producer – Experience in both the creative and business sides of film or programme making, an in-depth understanding of the production process, a network of contacts in the industry.
Sound engineer – Need a good knowledge of music and recording technology, taken a music technology course at college or university, starting as a runner or an assistant in a recording studio, worked on community music events, DJ projects, hospital or community radio, or mixing and recording music in a home studio.
Editor – Experience with editing software, have done paid or unpaid work experience at a production company or edit suite, create and edit student charitable or community film productions, move into video editing from an entry level role like TV production runner.
Set designer – Usually need a HND or degree in a relevant subject, like architecture, fine art, interior design or 3D design, could start as a designer’s assistant, art department trainee or a runner in film or TV and work your way up.
Scriptwriter – Creative writing and scriptwriting, experience in journalism, advertising copywriting, come up with own screenplays and ideas, and trying to sell them to agents and producers, screenwriting competitions.
Where would a TV and film job be advertised? Online –

Social media forums

Company websites

Job fairs locally or international.


Unit 9: storyboard


These are the storyboards for my proof of concept. With these I will be able to create a product more effectively due to the extra direction these add.

Create a free website or blog at

Up ↑